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- pygame
by Esther » Fri May 17, 2013 3:08 pm
- 6 Replies
- 112 Views
- Last post by Esther
Wed May 22, 2013 8:53 pm
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- Pygame exercises
by metulburr » Tue May 21, 2013 2:39 pm
- 1 Replies
- 26 Views
- Last post by Mekire
Wed May 22, 2013 3:30 am
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- [Pygame] main menu setup
by metulburr » Tue May 21, 2013 6:13 am
- 4 Replies
- 46 Views
- Last post by metulburr
Tue May 21, 2013 4:33 pm
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- [Pygame] auto animation
by metulburr » Tue May 14, 2013 10:24 pm
- 12 Replies
- 113 Views
- Last post by metulburr
Fri May 17, 2013 4:27 am
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- [Pygame] Collection of examples.
by Mekire » Thu May 16, 2013 2:06 pm
- 0 Replies
- 18 Views
- Last post by Mekire
Thu May 16, 2013 2:06 pm
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- [Pygame] chop spritesheet up into usable individual sprites
by metulburr » Tue Apr 16, 2013 6:24 pm
- 19 Replies
- 367 Views
- Last post by Mekire
Wed May 15, 2013 1:52 am
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- pygame.org replacement
by metulburr » Sat Apr 27, 2013 2:31 am
- 10 Replies
- 194 Views
- Last post by metulburr
Sun May 12, 2013 3:56 pm
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- [pygame] How do i check if i hold a key?
by dannyxy » Sat May 11, 2013 2:05 pm
- 3 Replies
- 54 Views
- Last post by Mekire
Sat May 11, 2013 2:32 pm
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- New dragable copy to infinite
by IvyMike » Fri May 03, 2013 6:58 pm
- 4 Replies
- 87 Views
- Last post by IvyMike
Sat May 11, 2013 12:05 pm
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- [Pygame] Organizing Code
by metulburr » Fri May 10, 2013 4:46 pm
- 1 Replies
- 41 Views
- Last post by Mekire
Sat May 11, 2013 2:40 am
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- [Pygame] moving enemy towards player
by metulburr » Thu May 09, 2013 9:35 pm
- 4 Replies
- 55 Views
- Last post by metulburr
Fri May 10, 2013 12:12 am
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- [Pygame] laggy enemy kill
by metulburr » Thu May 09, 2013 11:18 pm
- 3 Replies
- 43 Views
- Last post by metulburr
Thu May 09, 2013 11:42 pm
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- [Pygame] Figuring out AI
by metulburr » Thu May 09, 2013 1:27 am
- 3 Replies
- 56 Views
- Last post by Mekire
Thu May 09, 2013 3:19 am
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- [Pygame] masks collision
by metulburr » Thu May 09, 2013 2:07 am
- 2 Replies
- 52 Views
- Last post by metulburr
Thu May 09, 2013 2:33 am
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- [Pygame] adjust speed while givng up choppy movement
by metulburr » Wed May 08, 2013 1:19 am
- 8 Replies
- 83 Views
- Last post by metulburr
Thu May 09, 2013 1:15 am
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- Help with text based game (MUD)
by theillbehaviored » Wed May 08, 2013 3:34 am
- 2 Replies
- 56 Views
- Last post by Mekire
Thu May 09, 2013 1:05 am
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- [pygame ex] Rotating Laser-Turret
by Mekire » Wed May 08, 2013 1:49 am
- 3 Replies
- 49 Views
- Last post by hansn
Wed May 08, 2013 7:14 pm
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- Pygame simulate scroll menu
by metulburr » Sun Apr 28, 2013 2:52 am
- 12 Replies
- 193 Views
- Last post by metulburr
Tue May 07, 2013 1:55 am
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- [Pygame] Simulating a tilting/falling pole
by hansn » Sat Apr 27, 2013 6:44 pm
- 9 Replies
- 146 Views
- Last post by Mekire
Mon Apr 29, 2013 2:13 pm
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- [pygame ex] Fun with alpha. (punch a hole in a Surface)
by Mekire » Sat Apr 27, 2013 5:26 am
- 0 Replies
- 34 Views
- Last post by Mekire
Sat Apr 27, 2013 5:26 am
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- [Pygame] aligning text with another surface
by metulburr » Tue Apr 23, 2013 10:54 pm
- 13 Replies
- 151 Views
- Last post by Mekire
Thu Apr 25, 2013 8:37 am
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- [Tkinter] how do i check if two objects are overlapping?
by dannyxy » Mon Apr 22, 2013 9:34 am
- 1 Replies
- 64 Views
- Last post by metulburr
Thu Apr 25, 2013 2:00 am
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- [Pygame] setting alpha makes solid black
by metulburr » Tue Apr 23, 2013 1:28 pm
- 12 Replies
- 142 Views
- Last post by metulburr
Wed Apr 24, 2013 3:47 pm
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- [Pygame] looping through dir of images with time delay
by metulburr » Mon Apr 22, 2013 8:59 pm
- 4 Replies
- 79 Views
- Last post by metulburr
Wed Apr 24, 2013 3:42 pm
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- How to make pygame.surface transparent
by hansn » Tue Apr 23, 2013 4:10 pm
- 2 Replies
- 80 Views
- Last post by hansn
Tue Apr 23, 2013 7:33 pm
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