Our job is to create a game of life, using these four rules:
Any live cell with fewer than two live neighbours dies, as if caused by under-population.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overcrowding.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
This has to act like a torus to make it even more difficult
Please help us
This is what we've got so far:
- Code: Select all
TIME = 10
seed = [
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from Tkinter import *
import random
import time
live=[]
lives=0
e=0
for e in range (1,TIME):
a=len(seed)
for e in seed:
b= len(e)
# load the initial data
def load():
for y in range(-1,a):
for x in range(-1,b):
live[x][y] = 0
temp[x][y] = 0
cell[x][y] = canvas.create_oval((x*10, y*10, x*10+10, y*10+10), outline="gray", fill="black")
def frame():
process()
draw()
root.after(100, frame)
# Apply the 4 rules to the matrix
def process():
for y in range(0,a-1):
for x in range(0,b-1):
lives = live_neighbors(x,y)
# Rule 1 - Any live cell with fewer than two live neighbours dies, as if caused by under-population.
if live[x][y] == 1 and lives < 2: temp[x][y] = 0
# Rule 2 - Any live cell with two or three live neighbours lives on to the next generation.
if live[x][y] == 1 and (lives == 2 or lives == 3): temp[x][y] = 1
# Rule 3 - Any live cell with more than three live neighbours dies, as if by overcrowding.
if live[x][y] == 1 and lives > 3: temp[x][y] = 0
# Rule 4 - Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
if live[x][y] == 0 and lives == 3: temp[x][y] = 1
for y in range(0,a-1):
for x in range(0,b-1):
live[x][y] = temp[x][y]
# Count live neighbors
def live_neighbors(m,n):
lives = 0
if live[m-1][n+1] == 1: lives = lives + 1
if live[m][n+1] == 1: lives = lives + 1
if live[m+1][n+1] == 1: lives = lives + 1
if live[m-1][n] == 1: lives = lives + 1
if live[m+1][n] == 1: lives = lives + 1
if live[m-1][n-1] == 1: lives = lives + 1
if live[m][n-1] == 1: lives = lives + 1
if live[m+1][n-1] == 1: lives = lives + 1
return lives
# Draw all cells
def draw():
for y in range(a-1):
for x in range(b-1):
if live[x][y]==0:
canvas.itemconfig(cell[x][y], fill="white")
if live[x][y]==1:
canvas.itemconfig(cell[x][y], fill="red")
# main loop
root = Tk()
root.title("Opdracht Gospers Gun")
canvas = Canvas(root, width=800, height=600, highlightthickness=0, bd=0, bg='black')
canvas.pack()
load()
frame()
root.mainloop()
import show
show.show(live)
We get this traceback:
Traceback (most recent call last):
File "C:\Users\Gebruiker 1\Documents\Bio-ingenieur\Programmeervaardigheden\assignment1\gospers_gun.py", line 117, in <module>
load()
File "C:\Users\Gebruiker 1\Documents\Bio-ingenieur\Programmeervaardigheden\assignment1\gospers_gun.py", line 62, in load
live[x][y] = 0
IndexError: list index out of range
>>>
P.S. Sorry for the obvious rooky mistake, we tried to fix it with our best intentions but if you (the forum) have another suggestion, we will be glad to hear it.



